Ceci sera la dernière release d'ETQWPro par Hannes, ce dernier cherche un repreneur; en attendant la finale et que ce dernier commente le code, vous pouvez déjà installer cette version qui apporte bien des nouveautés :
Client side
Fixed timerset Hud Value scaling
added ec_drawTime [0;1] Draws the current System Time.
added getSpawn Console Command, to display your current spawn.
added ec_drawStats, enable / disable the new stats popup
demos will now auto start at the end of the countdown!
Fixed the light gray sky issue
Fixed the demoversion number
Server side
added es_stroggRespawnTime to overwrite the Strogg respawntime
added es_gdfRespawnTime to overwrite the Gdf respawntime
added old speclock again (speclock, specunlock, specinvite, specuninvite)
added cointoss vote command (menu or just callvote cointoss in console)
added support for 12 maps @ the loading screen (was 3 maps before) thx to Scrupus
added g_maxSTROGGFieldopDeploys Limit the number of Dark Matter Cannon / Railhowitzer / Plasmamortar turrets per team: -1 = no limit
added g_maxGDFFieldopDeploys Limit the number of Hammer / Rockets / Artillery turrets per team: -1 = no limit
added es_skipMCP - 1 = skips the MCP obj, 2 = skips the MCP objective and any objective before the MCP objective See:es_skipMCP
Movie mod
added freecamLookatPlayer command Camera Lookat Player Feature
added freecamLookatPoint command Camera Lookat Point Feature
added jitterLookatPlayer command Sets the right amount of jitter for a current Player
added jitterLookatPoint command Sets the right amount of jitter for a current Point
added setPoint command Sets a focus point for the jitter and freecam command
added exportPoints command Export all current focus points to a file
added importPoint command Import focus points from a file
added exec_at_time command Exec a config file at any given frametime
added cam command to play a ct3d cam!
added uv_drawPlayerNames Draw PlayerName and Player ID over its head
added uv_showOwnFragsOnly Show your very own frags only
added uv_freecamUseLookDirect Lock the cam view directly to the player rather.
added uv_freecamLookatOffset Offset for the FreecamLookAt pitch
added uv_debugFreecamLookAt Prints the current origin of the camera